Jair’s Home

90% Shipped! All boxes are packed up and on their way to the post office. The book and STLs are now available for sale on our website. 

Jair's Home is a strange place in the Terra A.D. wilderness where mutant possums have psychic powers and hold court with Jair, pronounced like "chair" but with a "J." The keen mutants have built a wall by scavenging parts from a massive robot. They fiercely protect the little world they've built and have made Jair's Home a favorite place for your band to start exploring the frontiers of Terra A.D. 

Painted by Mike Hughes

Features

  •  Written for Mutant Crawl Classics (MCC), but still highly useful for Gamma World, Old School Essentials: Post-Apocalyptic, or any other world you brew that crawls with mutants and ancient technologies.

  • Learn the history, demographics, government, defenses, industry, factions, and resources in Jair’s Home.

  • Explore twelve characterful locations within Jair’s Home, including Judge’s Notes and written descriptions to be read aloud to players. 

  • There are three regions around the village for players to explore in the land beyond Jair’s Home.

  • Seven new monsters for your bestiary

  • Includes the NPCs associated with the village and roles and an NPC generator to help guide DMs to populate the world with memorable characters, all built to give the party plenty to do in Jair’s Home.

  • Four hooks tables and three events tables give players replayability and room for the story to grow.

  • Additional character creation rules for creating your adventurers, with the 11 different Manimal Genotypes, including Jair’s Home iconic (Didelinoids.)

  • Introduces the Stable Genome rule, which allows players to choose specific options for their characters instead of relying purely on chance, but at a cost.

  • An additional archaic alignment “The Devotees of Mother Nikki.”

Jair's Home
from $24.99
Gregory Horton

Owner, Senior Editor at Blaster Game Magazine

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